Walkthrough a. Escaping to the Past This is a walkthrough for Episode Four of Back to the Future: The Videogame. This walkthrough is. Back to the Future at IGN: walkthroughs, items, maps, video tips, and strategies. More Wiki Sections. Walkthrough. Collectibles. Cheats and. Find out the best tips and tricks for unlocking all the achievements for Back to the Future in The walkthrough for this episode is under “The Future isn’t Written.

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Back to the Future: The Game — Episode 4: Double Visions – Walkthrough

All trademarks are property of their respective owners in the US and other countries. It would be nice if she wasn’t in the room. Talk to alternate Doc using any option you want.

Right now, the mind map helmet rates him as yellow, which means “apathetic”. Marty thinks it would be a bad idea if Doc ran into Young Emmett. Go behind the bar wall and climb the ladder.

It’s actually a skateboard! Remember that dogs are good trackers. Past the middle of the scene you’re presented with three options: In here you can explore every piece vack nook and crany to your heart’s content, but to progress through the game, check the model of the courthouse that Doc built thf Emmet will go ballistic, but you can convince him by promissing that the Society’s memebers are sober and will be quiet enough.

Back to the Future – Episode 1: It’s About Time Walkthrough

Follow the conversation and he’ll tell to call his old house at the local Soup Kitchen. The police officer who arrested Kid Tannen at the end of the second episode. It’s a good bet that getting the Emmett in this timeline to see Frankenstein will cause him to become a scientist, too. Trip the wire again, and choose whatever responses you like. Tell Doc that Edna ends futkre alone and miserable in the original timeline. Go back up and click on the bag sitting on the chandelier.


Then, turn up the olfactory controls. Place both items on the cactus.

Back to the Future: The Game Walkthrough

We gotta get out of here Doc leaves to get the time machine. Place the override from your inventory on the emitter and aim it on the receiver. Place the override and aim it on the receiver. He is a big fan of science and Edna.

Use the cleaner on the caveman to get komplertlsung furs. That was the last slide, so the mind map printer gives you an analysis of Emmett. Doc is surprised to find out that he arrived a few minutes late to pick up Marty. Choose the first option to make the scene go through its pace. After the scene, answer to Arty and Trixie with any available options. Go to future furnishings attraction and take the flowers from the table. Go and meet up with Detective Parker and Edna Strickland.

Marty tries to look over the guard’s shoulder to see the combination, but Marty is too short.

He is a timid person. Go through the hatch or climb down the rope to reach the ground. Talk with Doc about everything, while Marty and Doc wait for the police to leave. He doesn’t want to go through with the plan which will break Edna’s heart and ruin her future.


Follow her outside the Soup Kitchen and talk to her. Double Visions – Walkthrough Version 1. Talk to him about what you know about his future. Examine the cleanser shower, and Emmett takes out a perfume bottle full of cleanser, just in case there are any mishaps at the expo. Use the turnstyle on the attraction.

Table of Contents

While you’re talking to her you’ll learn that Edna is the founder of the “Stay Sober Society”, and that they don’t have a place to meet after Kid Tennen took over the Soup Kitchen. This isn’t the day after Kid Tannen was arrested. You need to remember Marty’s dad that he can fight his own battles.

After finally rescuing Doc, all that’s left is to get Einstein and head back to As you kompkettlsung up with the fleeing van, the bicicle gets stuck on the van, and you’re able to grab hold on the moving vehicle. Marty jumps down to the area with Doc and lets some music fly!

A former employee of Kid Tannen. That neat pile of ufture seems to have the answer, but Edna won’t let you touch it. Talk to Emmett for a while, and it becomes obvious that Emmett is very disillusioned.

Biff will take it from Marty and you can argue with him about it, but it really is no use.