Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.

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This late Greyhawk adventure was set late enough in the timeline to accommodate events from Living Greyhawk. This format is wooden.

Expedition to the Ruins of Greyhawk – D&D Wiki

But it did, you see! There are no discussion topics on this book yet. In the process of their fantastic adventures they’ll also explore the treacherous City of Greyhawk, where politics and thieves can do away with you just as easily as a falling stone block or guardian golem can.

This was a poor design decision. Iuz, however, managed to escape the battle and fled back to his kingdom where he could recover his power and plot his revenge against his enemies.

You can do a few preliminary explorations of your own by reading our excerpts from Expedition to the Ruins of Greyhawk. The trio had ruinns to stop the dangerous gambit, but arrived too late.

The Problem There are several problems with the plot and how it is executed. Expedition to the Ruins of Greyhawk.

Tuesday, 11th September, Articles needing additional references from December All articles needing additional references Pages using deprecated image syntax. What is presented greyhawi a series of mapped out miniature battle encounters, each contained in a room.

But Mordenkainen knew that the archmage’s prison would not last forever. There, two of Mordenkainen’s allies, the warrior Lord Hteand Boccobite cleric Riggbyfound the imprisoned Iuz and exxpedition Mordenkainen’s manipulation, released euins half-demon believing they could just kill him outright once and for all. It was there that the Mad Archmage imprisoned nine demigods to carve a sliver of divinity for himself nearly a century ago, and it is there that the maddened simulacrum of Iggwilv learns more about her past and dreams godly dreams of her own.

Return to Castle Greyhawk in a new adventure book that gives you the adventure tools you need to castlle started on a grand expedition. Iuz’s empire fell apart years earlier after Iuz was captured by the Free City’s founding wizard, the mad Zagig Yragerne, who xastle Iuz in a device called the “godtrap” as part of a bizarre experiment to achieve divinity for himself.


In darkened chambers deep below the crumbling tower they encounter the ringleader of Iuz’s pending invasion, the preening, megalomaniacal wizard Vayne, a conniving lieutenant who cannot afford to fail Iuz again. Retrieved from ” https: The game provides a list of random encounters for each dungeon level, generic dungeon maps left clear of content, and greyhswk side quests to help the DM along the way and keep the adventure flowing.

These days it is home to the cunning General At-Ur Rehmat, who has turned several levels into the barracks and training ground for an army of enslaved savage humanoids set to assault the City of Greyhawk at the behest of the demon-god Iuz the Evil. The heroes of Oerth are villains on Uerth and they have found a way to crossover, giving Greyhawk new villains expedituon are tied to the setting through their well known counterparts. But time does not stand still in Greyhawk, and the demon-god of the north has not accounted for the city’s next generation of heroes.

The adventure is intended for 8th-level characters, who should advance to about 13th level by the time they “complete” it. Mashburn rated it it was amazing Feb 20, Everything is in place for Iuz’s final vengeance against the adventuring heroes of the last generation. As just an adventure, it is subpar.

Friday, 3rd August, Before his adventures, Mordenkainen knew of Zagig as an eccentric, the long-lived former Lord Mayor during the City of Greyhawk’s renaissance.

While I feel the authors sacrificed the adventure to create more of a Greyhawk sourcebook, I take my hat off to them, even as I note the adventure did suffer for that choice.

Always a fan of Greyhawk, I had to add this to my collection. These tie-ins to popular Dungeon Magazine adventures make the mini-gazetteer immediately of use to anyone using either the Age of Worms Adventure Path or Castle Maure. Expedition to the Ruins of Greyhawk provides the framework for a major campaign arc featuring several delves into the castle itself and numerous side quests situated in the Free City. The Expedition to the Ruins of Greyhawk adventure puts the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil – the half-fiend son of the demon lord Graz’zt and the evil archmage Iggwilv.


Chapter 6 In Zagig’s Shadow: Mordenkainen would come to learn that Zagig had cheated death by becoming a deity, piecing together the legend over several forays spanning thirteen years. Making matters worse are how a number of major Greyhawk NPCs arrive and depart the adventure. An overview of the Green Dragon Inn ensures that the PCs have a fully fleshed-out base of operations in the city and sets the scene for several key meetings. A huge part of the problem in this regard is immediately recognizable in the delve format that is as obviously keyed to the use of miniatures.

Expedition to the Ruins of Greyhawk”. With the thieves’ aid, the PCs penetrate the ensorceled halls of the guild, risking encounters with invisible beholders, magical guardians, and an army of angry wizards. This book is not yet featured on Listopia.

Eric rated it really liked it Jan 25, Dale Donovan rated it it was ok Jul 04, I’m also not a fan of the “Expedition to Fortunately for them, their forays in and out of the castle bring their plight to the attention of the city’s infamous Thieves’ Guild, which has long held the secret of the key’s location.

Expedition to the Ruins of Greyhawk

His body now travels by sacred procession along the Western Road toward Greyhawk, drawing the cleric’s former yhe from their sanctuaries and schemes to the city that once bound them together in long-dead friendships and alliances. Plenty of reasons can tempt the players to keep delving into Zagig’s dungeons, not the least of which is the promise of thrilling adventure and fascinating rewards.

Again, this is unsatisfying. Shannon Appelcline notes that Greyhawk Ruins was remade into the 3E-compatible Expedition to the Ruins of Greyhawkand while the book was published by Wizards, it was written by Paizo staffers such as Erik Mona and James Jacobs. That magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes.