Fistful of TOWs 3 Play Aids Markers; FFT3 Free Preview; FFT3 Free Introductory Rules (Modern); FFT3 Free Introductory Rules (World War 2). A Fistful of TOWs 3 is now available in book and PDF format. Free Preview · Free Introductory Rules (Modern) · Free Introductory Rules (World War 2). I’m looking for a more detailed alternative for theCold War Commander rules, and discovered that there is a free (cut down) version of the Fistful.
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Version 2 FFT2 covers battles from through Some vehicles listed in these army lists are not included in the sample data. Stands that take a hit must make a Quality Check. Choosing the spiral-bound version was a good choice.
A Fistful Of TOWs 2
Please introduce links to this page from related articles ; try the Find link tool for suggestions. To make a Quality Check a D6 is rolled. Back to the Modern Discussion to Message Board. The rules and army lists also specify the limits to or and firing in the same turn. He felt that most were too slow and tended to focus on minutiae rather than on the important concepts. As I continue to “down scale” I am venturing into 6mm. Before an enemy stand may be engaged it must be spotted.
Downloads | A Fistful of TOWs
Continue firing back and forth until one side is destroyed. Designed for play with miniatures from 2mm up to 15mm in scale with no modifications. Troop quality was important.
First, have two movement modes: Helicopters moving in High Mode have unlimited movement. Do you enjoy fighting mechanized battles in miniature? Robert PDF link archive. Roll a D6 for every Rate of Fire and score hits based on range. The rules provide for sheaf type, barrage size, ammo type etc. The book includes no scenarios, but does offer extensive unit stats for all major nations from through It also has the largest set of vehicle and gun data ever published in an individual rule set.
A Fistful of TOWs | Miniature Wargame Rules for Modern Mechanized Warfare
Each chapter has an executive summary and there is a detailed table of contents. A roll of 1,2 or 3 has no effect. Proudly powered by Towx. To determine the effect of the barrage, calculate the number of firing points of the artillery. And a point system to help balance scenarios.
All members in good standing are free to post here. To detect an enemy stand the Spotting Chart is consulted. Cross index the spotting unit type and quality with the target type. After an eight-hour game of Combined Arms that only resolved four turns and ended in a draw when the players all had to go home, Ty decided to design his own game.
The defender may conduct Overwatch Fire. FFT2 is a stand based game with half companies. Units may generally do both, but some may suffer a penalty, and some may more OR fire. I’m new to miniature wargames, I only fistfuo scale models, but only fjstful display.
Thanks for taking the time to review FFT3. A roll of 6 destroys the target, a roll of 4 or 5 causes a Quality Check. If Spearhead is the one I’m thinking of Art Conliffe?
As a result, turns typically take only 10 minutes or so. David Cooke 10 November at Unknown 8 November at I’m looking for a more detailed alternative for theCold War Commander rules, and discovered that there is a free cut down version of the Fistful of TOWs 2 rules I’d like to take a look at.
Through the wonder of the Internet Archive Wayback machine: IIRC there were a few release dates that came and went. The rules are comprehensive, yet playable. Hundreds of players have provided feedback but the three major contributors are: Close combat is resolved using the firing rules with the defender firing first. Place artillery barrages and reinforcements. I wonder if those stats are available in the yahoo group at all.
Does anyone know where I can get a full version of FFT2? Helicopters generally fire and take fire like other units.